GroupMaker is designed to ease the burden of administering papers and presentations, both for students and instructors. An Internet-based application, GroupMaker requires Microsoft Windows. For those with Macs, Microsoft Azure Dev Tools for Teaching includes Windows 10, which students and instructors may download for installation on Macs, provided they are students of an institution that subscribes to the program.
Students register individually into GroupMaker and may be optionally assigned to groups. The instructor sets assignments that are designated either for individuals, groups, or the entire class. Each assignment includes instruction, template, character-number limit, and privacy attribute.
The template helps students conform to requirements, which reduces the incentive to plagiarize and eases grading. Links may be part of the instruction, the template, and the student’s submission. Space for instructor’s grades and comments appears next to each assignment.
Click here to view a video showing how GroupMaker assists in managing assignments ancillary to cases and games. The original video is about 50 minutes long, but you can cut playback time down to about 33 minutes by clicking the 1x speed selection icon on the bottom right of the screen and selecting 1.5x.
Click here to download and install a demonstration version of GroupMaker. Registration for the demonstration application is optional. To enter the application without registering, on the Login dialog, enter a number from 1 through 9 into the password edit box. Then click the OK button, and the application’s main window will appear.
The number you entered is your fictitious class section for which you are the fictitious instructor. To create assignments for your fictitious students, select: File >> Administration >> Assignment >> Add to Last. Enter an assignment identifier in the ID edit box, and then click the Instruct & Grade button. OK the query to execute the assignment. Then the Grade-Assignment dialog will appear.
The Grade-Assignment dialog has three tabs: Submission, Template, and Instructions. Type your assignment instructions in the edit box of the Instructions tab. Click the Template tab, and type the template, or form, that you want your students to use for their submission. The template could be a questionnaire. Click OK when done. You have now created an assignment.
Proceed to open registration, thereby enabling students to register and submit assignments. Close the Set-Assignment dialog, and then select the Options button. On the Options dialog, check and OK the allow-members-to-register box to enabled students to register.
To see how students would complete the assignment, launch another session of GroupMaker, but this time select the Register button, and register yourself under a fictitious name. After entering all edit boxes, click the OK button. The application’s main window will then appear.
To work on an assignment, select: Action >> Assignment, followed by the ID of the assignment you created. With the Submission tab on top, type a few words, then click the OK button. Your fictitious student has now submitted the assignment.
To grade the assignment, return to the first session of GroupMaker and again select: Assignment >> click on the assignment in the list >> Instruct & Grade button. Click on the Comment tab to enter comments on the assignment. Enter the points that you would give the assignment in the Points edit box. The click OK. You have now graded the submission.
Close the Grade-Assignment dialog. Students will see their grade and your comments when the Graded date of the assignment has passed.
Feel free to click anywhere in GroupMaker to see what else the application can do. To relaunch GroupMaker, go to Windows Start >> GEO Global Technology >> GroupMaker Demo. When a new version of GroupMaker is available, GroupMaker automatically updates itself when it is launched.