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Democrats ask Facebook, Twitter and YouTube to rework their suggestion algorithms

A group of more than 30 democratic lawmakers led by Representatives Tom Malinowski (D-NJ) and Anna G. Eshoo (D-CA) are calling on Facebook , Twitter and YouTube to make substantive changes to their recommendation algorithms. In three separate letters addressed to the CEOs of those companies, the group makes a direct link to the January 6th US Capitol attack and the part those platforms played in radicalizing the individuals who took part in the uprising. “On Wednesday, January 6th the United States Capitol was attacked by a violent, insurrectionist mob radicalized in part in a digital echo chamber that your company designed, built and maintained,” the letter addressed to Google and YouTube CEOs Sundar Pichai and Susan Wojcicki says.

Source: Democrats ask Facebook, Twitter and YouTube to rework their suggestion algorithms

A Dogfight Renews Concerns About AI’s Lethal Potential

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IN JULY 2015, two founders of DeepMind, a division of Alphabet with a reputation for pushing the boundaries of artificial intelligence, were among the first to sign an open letter urging the world’s governments to ban work on lethal AI weapons. Notable signatories included Stephen Hawking, Elon Musk, and Jack Dorsey. Last week, a technique popularized by DeepMind was adapted to control an autonomous F-16 fighter plane in a Pentagon-funded contest to show off the capabilities of AI systems. In the final stage of the event, a similar algorithm went head-to-head with a real F-16 pilot using a VR headset and simulator controls. The AI pilot won, 5-0.

Source:  Wired

Canvas users report that the remote-learning app is down as hundreds of schools across the US start their first day of online classes

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School districts across the US reported that Canvas, Instructure’s remote-learning app, was taken offline by outages Monday morning.

 

People first started reporting problems with the app shortly after 8 a.m., according to Down Detector.

 

An Instructure spokesperson said that its apps are seeing higher usage than normal as schools reopen. It’s the first day of class for thousands of schools across the US, many of which rely on tools like Canvas for remote learning.

 

Zoom, another tool used by schools, was also down Monday morning.

Source:  Business Insider

TikTok to sue Trump Administration over ban as ByteDance weighs sale

TikTok is taking its fight against the Trump administration to the courts, saying it will file a legal challenge Monday against the government’s order to ban the video app effective mid-September. TikTok alleges that President Trump’s executive order is “not rooted in bona fide national security concerns,” according to excerpts of the complaint the company detailed in a blog post. It also alleges the U.S. government did not conduct a fair process in deciding that the app needed to be banned in the country and that its Chinese owner ByteDance must divest its assets in the United States.

Source:  The Washington Post

The Attack That Broke Twitter Is Hitting Dozens of Companies

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WHEN LAW ENFORCEMENT arrested three alleged young hackers in the US and the UK last month, the story of the worst-known hack of Twitter’s systems seemed to have drawn to a tidy close. But in fact, the technique that allowed hackers to take control of the accounts of Joe Biden, Jeff Bezos, Elon Musk, and dozens of others is still in use against a broad array of victims, in a series of attacks that began well before Twitter’s blowup, and in recent weeks has escalated into a full-blown crime wave.

Source: Wired

Children Stream on Twitch—Where Potential Predators Find Them

According to Twitch’s Terms of Service, you have to be 13 to stream on the platform. But a WIRED investigation turned up dozens of Twitch accounts seemingly operated by children under that age, including another girl who admitted to being 11. In their videos, which crop up every few minutes under Twitch’s Just Chatting section, apparent children livestream themselves talking while playing games like Fortnite, performing dances popular on TikTok, or sitting at home and communicating with a small number of viewers. WIRED has viewed several messages from viewers to these apparent children containing inappropriate comments, questions, or demands, and identified some accounts that follow multiple apparent children.

Source: Wired

Which Consumer Attitudes Will Shape the Streaming Wars?

Content creators and platforms battling for audiences will be happy to know that consumers are willing to crown multiple champions. According to a special Streaming Wars edition of the Nielsen Total Audience Report, which serves as the industry’s premiere source of media truth across platforms, people and devices, consumers in OTT-capable homes are spending nearly one-fifth (19%) of their TV time streaming content, be it through ad-supported or paid subscription models. That’s a hefty amount of the already large media diet of audiences today, especially considering that the medium has only existed for a relatively short period of time. Not to mention, it’s a prime opportunity to easily reach consumers in the digital age, using interfaces that feel familiar and comfortable to them.

Source: Nielsen

Apple AirPods are the world’s first great wearable

According to Apple, wearables accounted for as much as $10 billion of their most recent quarterly sales, up from $7.3 billion the previous year, with AirPods and AirPods Pro leading the charge. Apple doesn’t break out separate numbers for each of its wearable product lines, but Tim Cooke confirmed that the company is having trouble meeting demand for the Pro, due to the appeal of its smart, noise-canceling features. For comparison, wearables have now passed the entire Mac product line as a contributor to Apple’s topline numbers. Some analysts are predicting it will soon be a $100 billion-business—roughly the size of General Motors.

Source: Fast Company

Why big tech is betting big on gaming in 2020

At more than $150 billion in annual revenue, the global game industry is now more than twice the combined size of the worldwide film box office ($42.5 billion in 2019) and the planet’s recorded music business ($19.1 billion in 2018, including streaming). Roughly 2.5 billion people play games, even if many don’t think of themselves as “gamers” (yes, Candy Crush counts). Big tech has taken notice. Over the last few years, Amazon, Apple, Facebook and Google have each joined Microsoft in making gaming a strategic priority. In 2020, games will become even more important to their bottom lines.

Source: Protocol