The showdown is more than just a rivalry between finger-jabbing commentators weighing on the latest NFL quarterback controversy or LeBron James’ decision to take a night off. Successful studio shows are vital to the financial health of cable TV sports networks, which have to work harder than ever to justify their value to consumers and the cable and satellite providers that fill media conglomerate coffers with subscriber-generated revenue. The shows make up 48.6% of ESPN’s programming, while live event coverage accounts for 24.6%. “SportsCenter” alone takes in more than $700 million annually in ad revenue.
— Adam Gabriel, #TOP🔝 #Influencer📡 (@THEAdamGabriel) December 31, 2016
Twitter is introducing 360-degree live video streaming to its streaming app Periscope — its latest update as it attempts to fend off the threat from Facebook’s live video effort, Facebook Live.
Every now and then it’s fun to take a break from fighting real-life bloodsucking mutants and spend an hour slaughtering some virtual zombies. Luckily, there is now a convenient way for you to escape this waking life for the world of the undead. Two brick-and-mortar locations for virtual reality gaming have opened in New York City this winter, giving New Yorkers the opportunity to experience the cutting edge of VR and thus the cutting edge of the zombie apocalypse.
THERE ARE TWO important new things to know about Snapchat. First, it’s just Snap now. That’s easy enough. The second may be a little bit harder to process: The ephemeral chat mavens will sell video-grabbing sunglasses, called Spectacles, starting this fall.
In the first scene of House of Cards, Kevin Spacey’s character strangles an injured dog. Netflix’s own data show that a lot of people stopped watching the show after that scene. In a broadcast world, that information might lead you to cut the scene: broadcast space is scarce and you need to get as many people watching as possible. Netflix was able to keep this scene because it isn’t selling a specific program in a specific broadcast slot — it is selling an integrated platform, with no fixed broadcast times. From Netflix’s perspective, viewers who were repulsed by this scene, probably found something else on Netflix that better matched their interests.
Millennials don’t have a uniform media palate. Their lives are in rapid transition as they finish their educations, join the workforce, move into their own homes and start families. And how they connect and what they connect with follows suit.
Even if the HoloLens, Rift, and Vive don’t themselves grow into the kind of mass-appeal gadgets that inspire mainstream acceptance, the breakthrough solutions they offer could lead to generations of ever-more-sophisticated VR products. And to be sure, the devices make you gasp with wonder when you use them for the first time; it’s one thing to read about the promise of virtual reality, and quite another to experience how utterly transporting the technology can be.
On one end they’re paying for premium TV shows and movies with little complaint (Netflix, Hulu). On the other end, they’re paying for amateur content from amateur broadcasters voluntarily and willingly (Twitch), when even YouTube stars with huge followings are having a hard time getting their fans to pay for content (YouTube Red). Everything in the middle seems to be a slog, even when the content is “premium.”
We are splintering what was the “camera” and its functionality—lens, sensors, and processing—into distinct parts, but, instead of lenses and shutters, software and algorithms are becoming the driving force. And this is not just happening on smartphone cameras. You can expect the software to define and enhance what lenses, sensors, and processing units in other settings can do. Dash cams, security cams, adventure cams, driving cams—these are just early examples of devices that have specific applications, cameras that could become much more powerful in the future. In the coming era of augmented and virtual reality, these new cameras will also create content to be consumed within V.R. headsets like Oculus and Magic Leap.
Despite the fact that television is embracing multiscreen, the living room TV set is how most viewers watch today. Adobe’s TV Everywhere report for Q2 2016 showed that TV connected devices (TVCDs) have become staples within households for TVE consumption. When we looked at TVE viewing and the change in time spent by device for instance, TVCDs grew 149% year-over-year (YoY), topping browsers, Android and iOS.
VR is the first real digital medium. Digital film was just a change in technology; it didn’t change the way people told stories, just how they edited them. With VR, we don’t know any more how to tell stories. We are reinventing everything.”
Some may wonder if there is a disconnect with Comcast and the rest of its brethren in the cable industry, or if the cable giant has a trick up its sleeve. According to Ian Olgeirson, a principal analyst with SNL Kagan, “Comcast has invested more into its video platform with its X1 than its peers. It has a better interface and is loaded with more features than its competitors.”
Viewers watch the virtual reality movie “Born into Exile,” about two pregnant women who are due to deliver in Za’atari refugee camp, Jordan, during a major women’s health and rights conference in Copenhagen, Denmark, May 17, 2016. While short VR films exist today, consumers who want to watch a full-length movie in virtual reality will have to wait.
The prevalence of both video and smartphones has paved the way for newer social platforms centered around live streaming video, like Periscope, Meerkat, and now Blab.