You may not have heard of “Corporate Memphis,” but you’ve almost certainly seen it. The illustration style can be found in the trendiest direct-to-consumer subway ads, within the app you use to split restaurant tabs or on the 404 page that attempts to counter your frustration with cutesiness. In fact, Corporate Memphis has become so synonymous with tech marketing that some illustrators simply know it as the “tech aesthetic.”
But Corporate Memphis has also become a victim of its own success. The once-whimsical, fresh style now feels safe and antiseptic. More conspicuous iterations of it get roasted online, if they get noticed at all; one popular tweet asks, “Why does every website landing page look like this now?” Illustrators are just as often tired of Corporate Memphis, but tech companies continue to commission it.
Fueled by Gen Z, text-heavy meme posts, often paired with nonsensically unrelated pictures, are turning the photo and video app into a destination for written expression.
Disco Elysium is the roleplaying game as interactive novel, a sustained exercise in eschewing the flashy graphics of big-budget games in favor of dense prose. This prose appears in a dedicated window on the right side of the screen, a box that appears every time you converse with a character or interact with an object in the world.
Bored Ape Yacht Club, which launched in April, is a strange combination of gated online community, stock-shareholding group, and art-appreciation society.
We need to think of the Metaverse as a sort of successor state to the mobile internet. And while consumers will have core devices and platforms through which they interact with the Metaverse, the Metaverse depends on so much more. There’s a reason we don’t say Facebook or Google is an internet. They are destinations and ecosystems on or in the internet, each accessible via a browser or smartphone that can also access the vast rest of the internet. Similarly, Fortnite and Roblox feel like the Metaverse because they embody so many technologies and trends into a single experience that, like the iPhone, is tangible and feels different from everything that came before. But they do not constitute the Metaverse.
Video game giant Activision Blizzard Inc., maker of games including World of Warcraft and Diablo, fosters a “frat boy” culture in which female employees are subjected to constant sexual harassment, unequal pay, and retaliation, according to a lawsuit filed by the California Department of Fair Employment and Housing.
The announcement that Netflix will begin offering video games on its streaming service is rife with red flags. With subscriber growth hitting headwinds in 2021 after a COVID-19-led surge in 2020, Netflix recently made a splashy announcement that it was hiring a gaming executive, Oculus and EA alumnus Mike Verdu , to build up the company’s newly minted interactive division.
For most Harry Potter fans, the only way to stroll through Diagon Alley is to visit the reproduction in Orlando’s The Wizarding World of Harry Potter Theme Park. Kristin Dattoo wouldn’t need to make the trip from her native Ontario, however. Instead, the 19-year-old would just shift her consciousness.
Ever since the NFT phenomenon took off several months ago, it’s been all about exclusivity and the value that exclusivity drives—i.e., a lot of money. Digital artists like Beeple have auctioned off NFTs, or non-fungible tokens, of their artwork for tens of millions of dollars at auction houses like Christie’s.
China’s video game market is the world’s biggest. International developers want in on it – but its rules on what is acceptable are growing increasingly harsh. Is it worth the compromise?
If you’ve ever hesitated to add a smiley face or a thumbs-up to an email, a new survey from Adobe may put you at ease. The software company, which conducts regular surveys on emoji use, found that the whimsical icons can make people feel more connected and more receptive to new tasks. They allow people to quickly share ideas. They make group decisions more efficient and can even reduce the need for meetings and calls.
How Half-Life and Deus Ex laid the foundation for a Wikipedia-style murder mystery game In 2048, Wikipedia doesn’t exist. Without enough donations and too many copyright claims, it has to shut down. In 2049, a new substitute rises: Omnipedia, built in the spirit of its predecessor as a free encyclopedia for all.
The online influencer culture is starting to draw serious interest from big venture capital firms. But the real money could be in digital tools, not the personalities.
Crypto people say they’re building it. Gamers might already be living in it. The art world is cashing in on it. Web veterans are trying to save it. But what is it?
Video game workers are not treated poorly because it’s so hard to make a game. The causation might actually run in the other direction: It might be hard to make a video game because the people who make them are treated so poorly.
Microsoft says it’s working with device manufacturers to build Game Pass directly into smart TVs, so the subscription service can be accessible with just a controller, no extra hardware required. Even more ambitious are the company’s plans to build its own streaming devices, perhaps similar to Google’s Chromecast or the Apple TV, that could also enable access to Game Pass with just a controller.