When EA, the American video game company, launched Star Wars Battlefront II in November, it was seeking redemption. The previous edition of the game, in 2015, had left fans vastly disappointed. But even before the formal launch, players who had early access to Battlefront II — by paying more than the standard cost — began crying foul. Classic Star Wars characters like Darth Vader and Luke Skywalker were locked until players accumulated a small fortune of in-game currency.

Source: Gamers’ Revenge: Why the Latest Money-Making Tactic Is Causing an Uproar | Fast Forward | OZY