From a critical remove, then, streaming is a strangely liminal space, one not yet secure in its place in the media landscape. It’s a land of opportunity and nonsense, a media format beyond its Wild West stage yet not quite formed into something that can be subjected to mainstream media analysis. Streaming is a place for big-time, multi-million-dollar celebrities. It’s also a place where marginalized people form communities around games and people they love, where niche gaming communities like speedrunning can grow healthily.

Source: 2018 Proved Game Streaming Can Still Get Bigger—and Messier | WIRED