Intrigued by extended reality? Fatigued by actual reality? There is a place on campus, deep underground, where faculty and students can try-out virtual reality hardware and software. OTS Student Computing Services (SCS) is hosting weekly “Reality Checks” in Cook 35 through the end of the semester. Curious students and faculty are invited to sign-up via the SCS Online Resource Booking System (ORBS) or just drop by. Available systems include Oculus Rift, HTC Vive, Sony Playstation VR, and Samsung Gear VR. Continue Reading
Spherical cameras (also referred to as 360-degree or omnidirectional cameras) use one or more ultra wide-angle lenses to capture all surrounding light and produce spherical photos and videos. The resulting media can be viewed on a flat screen or with a virtual reality (VR) headset. While viewing on a smartphone or computer screen with a compatible player (YouTube, Facebook, etc.), you can drag the image in any direction to change your point of view (example). When wearing a VR headset (Oculus Rift, Google Cardboard, etc.) you can “immerse” yourself in the media, viewing different areas of the recording as you move your head or body.