Join OTS Student Computing Services (Cook 35) for one or more of these free weekly sessions to try-out our available Virtual Reality (VR) systems: Oculus Rift, HTC Vive, Sony Playstation VR, and Oculus Quest. Gain insight on VR and its potential academic and skill development applications. Each participant must sign a liability waiver and will be spotted by a staff member. Walk-in participants are welcome, but those who sign-up through the SCS Online Resource Booking System (ORBS) will receive priority access. Sign into ORBS, click Workshops and subscribe to the event(s) you plan to attend. Continue Reading
Iona Johnson has been using the interactive, 3D display Z-space to allow students to intuitively understand human anatomy. The Z-space display uses 3D display/glasses combined with a sensor that acts as a head and remote tracker that allows it to adjust to the perspective of the user and interact with the remote. With this technology, users are able to tangibly interact with 3D objects that are intuitively displayed to them in. This technology has been revolutionary for the study of anatomy as it allows learners to deconstruct anatomy, manipulating it and visualizing it with a ground-breaking 3D simulation.
In March, there was a FreshTech panel presentation and discussion featuring Towson Faculty and Staff who are using emerging technologies in innovative ways on campus. This event provided attendees with many ideas for applying these technologies to their instruction. The participants painted a good picture of the broad array of technology available on campus. In the coming weeks, we will recap each presentation. By recapping their presentations, we hope you form ideas of how you can use the same technologies in your instruction.
One application that has the most potential for the HoloLens and similar Mixed Reality devices is their use in training. Despite this great potential, the biggest concern about the HoloLens is that it may not have enough software developed for it to make it as useful as it could be. Here in Towson Michael Bachman is overseeing a group of Information Technology students who are developing a capstone project that looks to take advantage of this application of Mixed Reality while helping to address the concerns. They are doing this by developing an application for the HoloLens that will help with training for the operation of a specific device. While the training will be for a very specific audience there is a real necessity for this training from the university. Continue Reading
The National Association of Broadcasters Conference is one of the biggest conferences in North America for media. Several representatives from Towson University including staff and faculty from the Office of Technology Services, the College of Fine Arts and Communications and myself visited the convention in Nevada to learn about the trends in technology, hardware, software and innovations in media. My goal for the conference was to attend as many lectures on emerging media and to gauge any major trends in technology that may apply to us at Towson. This April, the theme carried on from last year (my first trip to NAB) with its’ slogan “The MET Effect: Media Entertainment and Technology.” Continue Reading
Hosted by the Software Engineering Club, Balti Virtual is coming to Towson University TODAY to conduct an Augmented/Virtual Reality discussion. Balti Virtual is a creative studio located in Baltimore that has developed AR/VR experiences for clients including: Under Armour, PayPal, Stanley Black and Decker, Sagamore Development, and NBCUniversal. There will be demonstrations followed by a Q&A session.
Why Use it: Augmented Reality (AR) can support a wide variety of learning objectives, but most frequently it is used to help students understand concepts in a revolutionary way. Although it has been around for decades, many of the biggest companies in the world are now looking to revolutionize how we use AR. From Microsoft HoloLens to Google Glass to Snapchat filters, companies are focusing on this emerging technology and on making it more available to the public. Studies have shown that the tangible representation of concepts provided by AR makes learning much more intuitive and engaging. (Yoon, Anderson, Lin, & Elinich, 2017).