Simulations of Situational Factors with VR

Jessica Stansbury has been taking instruction training to a new level in the with VR. She has been promoting VR to simulate many experiences, many of which are relevant to Clinical Psychology. One of the more intense experiences is called Transference. Transference is an experience that allows you to embody a child in a broken household. By letting learners experience this they are given a new level of empathy for their potential future patients.

On the more lighthearted side of things, there are experiences like Keep Talking and Nobody Explodes. Keep Talking and Nobody Explodes is a puzzle game where a group of students outside of VR use a bomb defusing guide to help a student who is in VR interact with (and hopefully defuse) a bomb, performing a complex sequence of tasks. This experience helps students improve their communication, teamwork, and problem solving while having fun.

Lastly, students use an experience called job simulator to understand the experience of office work. From increasing students’ understanding of the mundanity of the simulated job to help them appreciate the emotional impact of firing employees, this experience gives students an important insight into office life. These experiences’ success is very much driven by the instructor’s guidance and following discussion but thanks to VR the students are able to have memorable, immersive experiences that have really helped increase the students’ empathy and understanding.

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Mueck, Christopher*