Uses of Augmented Reality in your Field

Why Use it: Augmented Reality (AR) can support a wide variety of learning objectives, but most frequently it is used to help students understand concepts in a revolutionary way. Although it has been around for decades, many of the biggest companies in the world are now looking to revolutionize how we use AR. From Microsoft HoloLens to Google Glass to Snapchat filters, companies are focusing on this emerging technology and on making it more available to the public. Studies have shown that the tangible representation of concepts provided by AR makes learning much more intuitive and engaging. (Yoon, Anderson, Lin, & Elinich, 2017).

By encouraging your students to experience these technologies you will better prepare them for a future in which these technologies are ubiquitous.

How to use it:

Stay tuned for details on upcoming opportunities to try out the available AR systems as well as other emerging technologies.

Picture of furniture being displayed through augmented reality as if it were in the room

What it is: 

Available AR technologies include the Microsoft HoloLens and mobile device-based AR systems.

Instructional Application Examples:

Business & Economics

There is an endless number of business tasks that AR can improve. From simply guiding warehouse employees to the right merchandise to sharing models of future developments. (Kugler, 2017) These technologies support learning objectives to help students understand what AR is and how to utilize it in businesses.

Education

While incorporating technologies in instruction is usually going to increase cognitive load, AR has been shown to actually decrease it. Researchers have found that tasks as simple as reading a book are assisted by the use of augmented reality, by incorporating videos, 3D models, and other media, making them into multi-media tools that help with understanding based learning objectives. (Kun-Hung, 2017)

Fine Arts & Communication

AR is a great way to experience art whether it was originally digital or physical. AR can also be used to create multimedia aspects of art, giving digital depth to physical art or physical representations of digital art. (Geroimenko, 2014) These applications make AR helpful for evaluating and creating-based learning objectives.

Health

Augmented reality has proven effective in healthcare simulations for education. After testing four AR healthcare prototypes in the Wisconsin Technical College System, researchers concluded that, “Results showed versatile use and favorable reviews.” (Carlson, & Gagnon, 2016) These applications make AR helpful for remembering and applying-based learning objectives.

Liberal Arts

By implementing augmented reality your content will become more engaging and understandable. (Kun-Hung, 2017) These applications make AR helpful for understanding and applying-based learning objectives.

Science & Mathematics

Studies have proven that with challenging scientific content AR can make understanding a lot easier for students. (Yoon, Anderson, Lin, & Elinich, 2017)

In Computer Science, technologies like the HoloLens are still in their development phases, making now the perfect time for students to get involved with developing software. These applications of AR make it helpful for understanding-based objectives in science and creating learning objectives in computer science.

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References

Carlson, K. J., & Gagnon, D. J. (2016). Featured Article: Augmented Reality Integrated Simulation Education in Health Care. Clinical Simulation In Nursing, 12(Special Issue: Gaming), 123-127. doi:10.1016/j.ecns.2015.12.005

Geroimenko, V. (2014). Augmented reality art: from an emerging technology to a novel creative medium. Cham : Springer. Retrieved from http://proxy-tu.researchport.umd.edu/login?ins=tu&url=http://search.ebscohost.com/login.aspx?direct=true&db=cat01451a&AN=towson.004443617&site=eds-live&scope=site

Kugler, L. (2017). Why Virtual Reality Will Transform a Workplace Near You. Communications Of The ACM, 60(8), 15-17. doi:10.1145/3105444

Kun-Hung, C. (2017). Reading an augmented reality book: An exploration of learners’ cognitive load, motivation, and attitudes. Australasian Journal Of Educational Technology, 33(4), 53-69. doi:10.14742/ajet.2820

Yoon, S., Anderson, E., Lin, J., & Elinich, K. (2017). How Augmented Reality Enables Conceptual Understanding of Challenging Science Content. Journal Of Educational Technology & Society, 20(1), 156-166. doi:10.1145/3105444

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